Escape Game is an Unreal Engine 4 game in which you simply have to escape the room by putting an object on a pressure plate. There are two levels that were created, one more of a demo, the other using assets from the Unreal Marketplace. I use GIT as source control and Visual Studio 2019 as my IDE. Using the free assets from Unreal Marketplace, called Spaceship Interior Environment Set by Denys Rutkovskyi, and the experience that I gained from creating the tech demo, I put together a small level with a similar premise as the tech demo, though with a bit of a surprise at the end. It took about 6-7 hours to put together the level, and another hour to put in the interactive features, which includes the pressure plates and doors. Through making this tech demo, I was able to learn about how the following are used in Unreal Engine: Binary Space Partitions (BSPs), lighting, material editing, using static meshes, collisions, trigger volumes, physics handlers, sounds and background music, and using components made from code to customize a scene more effectively and add in interaction.
The basis of this demo was to learn how to customize my scene and use Unreal based C++ programming to add functionality to my game.